The appearance of the technical details of the PS5 and the Xbox Series X has made it clear that we have before us a generation of consoles with unusual power at the level of CPU and GPU , but that fact may be in the background before another that raises the true revolution.
These are the SSDs of these consoles. At Microsoft they focused on the TFLOPS of their GPU, but at Sony Mark Cerny wanted to make this section less relevant and focus on the total change posed by the new SSD units that will be integrated into their PS5. And the truth is that the more we think about it, the more coherent their arguments seem. Let’s see why the SSD can become the star component of these two consoles .
Microsoft boasts SSD, but not so much
The current general debate has focused on that striking figure of TFLOPS. As we explained in the comparison of that technical data between the Xbox Series X and the PS5, the raw data seems to reveal that Microsoft’s console is more powerful than Sony’s .
But as Cerny said, comparing TFLOPS from one machine with TFLOPS from another is not enough . The final performance is influenced by many more things, and it is precisely the SSD that could influence the gaming experience the most. More even than that gross power.
Microsoft also integrates a state-of-the-art SSD drive. Its storage system makes use of the PCIe 4.0 standard , and according to Microsoft data, it is possible to achieve up to 2.4 GB / s of transfer in raw data and up to 4.8 GB / s in compressed data.
The figures are spectacular if we compare them with the units of most current PCs and laptops (there are exceptions with yields of up to 3 GB / s , but they are not many), but it pales before the 5.5 GB / s of the unit SSD of the PS5 .
Microsoft also did not give so many details about this staging of this type of storage. While Mark Cerny spent much of his one-hour presentation on the SSD, Microsoft’s comment in its official announcement was shorter .
There, those responsible for Microsoft explained how this section is where the so-called Xbox Velocity Architecture comes into play , a technology “optimized for streaming resources during the game. This will unlock new capabilities never seen before in the development of video games for consoles, allowing 100 GB of game resources (textures, for example) to be instantly accessible to the developer. ”
Andrew Goossen, one of those responsible for this development, explained that “the CPU is the brain of our new console and the GPU its heart, but the Xbox Velocity Architecture is the soul.” He did briefly outline the impact of an architecture that “goes far beyond fast load times. It is about revolutionizing how video games can create vastly larger and more attractive worlds .”